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1. Double or Triple production cost of carriers - in Player Features and Ideas Discussion [original thread]
TiGGar Shadow wrote: There is moa/gila doctrin and thay are pirate ship. Thanatos lvl5 clean 640k ehp =1.3b price machariel 43k ehp = 600mln nagflar 800k ehp= 2,5b paladin 43k ehp = 900 mln In the end it`s all about money why there is some m...
- by Alternative Splicing - at 2014.09.15 18:48:00
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2. The costs of PVP is too much for new players - in EVE General Discussion [original thread]
Pj Harvey wrote: Things used to be a LOT cheaper in eve, but CCP have been artificially raising the the cost of things by messing with drop rates and build costs of ships. 4 years ago a frig was 120,000, a cruiser was between 2.5 and 3.5 mil an...
- by Alternative Splicing - at 2014.08.27 21:59:00
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3. Burn the Blue Donut - in EVE General Discussion [original thread]
Luwc wrote: Killing Renters = less isk for Null Sec Blocs Less Isk for Null Sec Blocs = less supercap escelations less supercap escelations = less publicity for eve / ccp Also I am pretty sure that a lot of the income goes into RMT and funding...
- by Alternative Splicing - at 2014.08.01 19:14:00
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4. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Ray Kyonhe wrote: Nullsec SOV leaders risk huge amount of investments and past efforts made to get their space. Change the tense on that, and you might just be correct. They currently risk nothing, which is understandable, as there is nothin...
- by Alternative Splicing - at 2014.07.30 23:27:00
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5. The Expansion After Crius - in EVE General Discussion [original thread]
Cherry Yeyo wrote: Better be sov/0.0 revamp or this game will be dead by Christmas Either of those will probably not happen. In the meantime, I would suggest having fun with other parts of the game.
- by Alternative Splicing - at 2014.07.21 18:17:00
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6. [IDEA] System-Wide Decloaking Pulse - in Player Features and Ideas Discussion [original thread]
NiteNinja wrote: This is true, but currently, the AFK camping is the only tactic in the game you can't counter, and this would be a way to counter this particular activity. The AFK camper has 0% risk, and gets 100% reward (reward not being ISK...
- by Alternative Splicing - at 2014.07.16 22:04:00
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7. [IDEA] System-Wide Decloaking Pulse - in Player Features and Ideas Discussion [original thread]
NiteNinja wrote: Alrighty then, despite the positive feedback I got from alliance, now I remember why I don't post on the forums. Lock it, whatever, I guess as long as CCP gets paid for the dozens of factory farmed alts designed for system cam...
- by Alternative Splicing - at 2014.07.16 20:14:00
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8. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
NiteNinja wrote: Case in point, lowsec is for nullsec PVP wannabes who are afraid of interdiction spheres and highsec market carebears who set up sell order traps to lure new players into gank traps. I believe you have it backwards, nullsec...
- by Alternative Splicing - at 2014.07.16 20:07:00
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9. Mittani: Greifers drive away new players - in EVE General Discussion [original thread]
Lost in the discussion somewhere is that a lack of content in the rest of the game causes some bored players to become griefers. There's nothing wrong with griefing, and there are lots of big easy kills to be made in hisec so it is quite natural t...
- by Alternative Splicing - at 2014.07.12 23:48:00
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10. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: But I still think major problem is the no drawback on having thousands of blues. If you cannto have thousands of blues then it does not matter how much projection you have. This is a chicken and the egg sort of proble...
- by Alternative Splicing - at 2014.07.09 19:01:00
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11. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Just a thought experiment: what if all/some of these changes Manfred is proposing do not affect all of null space, but just certain regions? It looks like that could create some very interesting situations where projection stops at the entry syste...
- by Alternative Splicing - at 2014.07.08 03:14:00
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12. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Make a deployable specifically designed to punish overextended empires and give potential for smaller ones to out harass a larger one. Upon deployment, the structure no longer sends notifications of any sort to its owners. For every day beyond the...
- by Alternative Splicing - at 2014.07.07 18:26:00
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13. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: So here is the problem with Nullsec now and Nullsec is important because the headlines us nullsec'rs make are the headlines that CCP uses for marketing. Yes, but even after a huge battle and spike in new subscription ...
- by Alternative Splicing - at 2014.07.02 20:39:00
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14. Station Docking - Selectable Docking / Undocking Locations - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: High Sector gankers have created the problem of station congestion and when a fix comes along they CRYYYYY because they have to learn to do something new. No. Jita, Rens, Dodixie, Hek, etc. were not founded by suic...
- by Alternative Splicing - at 2014.07.02 20:22:00
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15. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Idea is good so long as there are measures put in place to avoid having them become too useful for transport or traveling. It always struck me as strange that there was so little actual espionage you could do with black ops ships. It would be int...
- by Alternative Splicing - at 2014.07.02 20:13:00
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16. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
POS empires are too easily maintained and defended, with perfect intelligence being relayed at all times - a sneak attack on one is never possible. No matter how remote a POS is, once notification of its timer is sent, its defence is virtually sec...
- by Alternative Splicing - at 2014.06.30 23:46:00
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17. Make pirates moar bad-ass and realistic - in Player Features and Ideas Discussion [original thread]
If you want to face named pirates, which often are considerably more difficult than the average rat, try doing some escalations.
- by Alternative Splicing - at 2014.06.30 22:42:00
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18. Capsule private NPC pilot - in Player Features and Ideas Discussion [original thread]
There are a number of player run services which would be more than happy to assist you doing just this. Player run things generate content, which is the lifeblood of the game.
- by Alternative Splicing - at 2014.06.26 17:50:00
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19. Level 4.5 security missions that will improve PVE experience! - in Player Features and Ideas Discussion [original thread]
Egravant Alduin wrote: I don t know what instancing is or means but my general sggestion says to have better PVE more challenges more risk and with more risk might come more reward or lose your ship.I really don t understand what bad will do in...
- by Alternative Splicing - at 2014.06.25 18:22:00
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20. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Robart Baboli wrote: Adapt or Die. your strategies for attempting to kill us are now outdated. update them, become an actual menace. with effort, you too could strike fear into the heart of people. or you could keep half assing it, and complain...
- by Alternative Splicing - at 2014.06.25 00:23:00
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